Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Rectangle Structure

You specify a rectangular region of memory (for instance, to define the area into which a drawing engine is to draw) using a rectangle structure, defined by the TQARect data type. All values are interpreted to be in device coordinates.

typedef struct TQARect {
    long                                left;
    long                                right;
    long                                top;
    long                                bottom;
} TQARect;
left
The left side of the rectangle.
right
The right side of the rectangle.
top
The top side of the rectangle.
bottom
The bottom side of the rectangle.

© 1997 Apple Computer, Inc.

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